AI Insights · Timothy · April 2024
Top 5 Cannabis Games in Netherlands Q1 2024: Performance on Unified Platform
Analyzing the performance of the top 5 cannabis games in the Netherlands for Q1 2024, focusing on downloads, revenue, and active users.
Analyzing the performance of the top 5 cannabis games in the Netherlands for the first quarter of 2024 reveals interesting trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides valuable insights into these metrics.
Weed Inc: Idle Tycoon from Metamoki Inc. experienced a peak in weekly revenue at approximately $693 in the final week of February and late January. However, weekly downloads saw a significant decline, starting from 241 in the first week of January to just 56 by the end of March. Weekly active users also dropped steadily from 946 to 399 over the quarter.
Weed Factory Idle by Spider Solitaire showed variable weekly revenue, with a notable increase to $37 in the last week of March. Weekly downloads had a remarkable rise towards the end of the quarter, reaching 180 in the final week. Active users followed a similar trend, growing from 298 in early January to 289 by the end of March.
Hempire - Weed Growing Game from LBC Studios Inc. showed stable weekly revenue with a peak of $557 in the last week of March. Weekly downloads fluctuated but ended on a high note with 149 downloads in the final week of the quarter. Active users saw a slight increase from 299 in early January to 256 by the end of March.
The performance of Bud Farm: Idle Tycoon Game by LDRLY illustrated strong weekly revenue, peaking at $1.5K in the third week of January. However, weekly downloads dropped sharply from 110 in early January to just 2 by the end of March. Active users also decreased from 209 to 101 over the quarter.
Weed Firm 2: Back To College from Ludum LLC showed varied weekly revenue, with a peak of $270 in late January. Weekly downloads remained relatively low, peaking at 50 in January and dropping to 14 by the end of March. Active users gradually declined from 105 to 46 throughout the quarter.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the cannabis gaming market in the Netherlands during Q1 2024. For more detailed insights and trends, visit Sensor Tower.